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| The
Rule! |
 | Each object must have at least one
"E" description. This is what you see when
you "look at" the object. |
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Hidden objects |
 | To make an object REALLY invisible,
don't give it a room description.
There is also a particular flag, to make it nonappearing.
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| Obj
code 2nd line ... |
 | A frequently asked question is whether
you need to have six values on the second line
even if the object type only specifies 1 or two. The answer is
yes, and the additional
values should be 0. (see examples)
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| Liquid
Containers |
 | If you have a drink container, one of
the aliases must be the liquid it contains. |
|
 | If you plan to sell beer or whatever at
a bar, the code will take the container's name
and add "of xxxx" to it, where xxxx is the type of
liquid. For example, if you
want a dairy maid to sell a ladle of milk, you would code a
drink container named "a
ladle", that contained milk, and the shopkeeper (dairy
maid) would sell "a ladle
of milk". |
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#23
ladle milk~
a ladle~
A ladle is empty now and needs cleaning.~
~
17 1 0 0 ao
2 1 10 0 0 0
1 10 0
E
ladle~
This ordinary wooden ladle is used by the dairy maid to sell milk to
villagers. Each shares the ladle, but it is a healthy village, not too
concerned about germs.
~
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