General Advice
Stolen Advice
* Do it on paper first. Do it big. Areas always seem to shrink while
you're building
it, from a cross of aggravation and editing. Having a map to work from
helps a LOT when
doing exits, and provides a visual impetus to getting all those tedious
bits done.
* For random mob distribution, use this method: (this was contributed by
Locke of
CthulhuMUD) Make a room, with exits to all the places that you would
like mobs to come out
of, in all 6 directions. Load all mobs to be randomly distributed in
this room, and
they'll choose and walk out themselves! (if they're not sentinel). For a
big area, several
of these 'mob chutes' can be connected for a bubble-sort effect.
* An area will take twice as long as you think it will to build. A
certain boredom sets in
sometimes. just set it aside for awhile if this happens; it is better to
build when you
want to then turn out something uninspired.
* Be fair with the items. Good items should be hard to get. Lousy items
should require
much less effort. Equip the most powerful items actually on
a mob;
thieves and mages can often steal stuff a mob is holding.
* Decide what players you want playing in your area. Keep in mind what
levels and player
types your area is geared for and follow through with that in mind. Make
it fun and
challenging for the players. Small zones with a couple of mobs
each of a wide
variety of levels are generally not as often played as zones that target
a smaller range
of levels.
* Have fun building it. Try to make a well-rounded area that you both
enjoy building and
looking over afterwards. If you don't like what you see when you are
done, don't delete
your creations, go through and find out what you don't like, then try to
change those
things until you like them. Another good reason for not deleting
them is that you
can get them out a year later and give them to someone else as an
example ofwhat an area
looks like on 'paper'
* Do the .wld file first. The .wld file almost always takes the longest.
Once past that
long fight, the .mob and the rest will come easier.
* Remember the job is not done when the zone goes to the main
site. It will take
a while before players begin to really play your zone for
experience. Once they do,
you may need to make some changes in mob attributes, object attributes
and/or repop rates,
etc.