Mobs

Mobs are the heart and the soul of an area.  They give it character and life, and define the difficulty and alignment of the entire zone. 
There are two ways to code mobs, A and S.   Type A mobs are very easy to code.  The mud computes the mob's hitpoints, thac0, AC, gold, experience, and how hard it hits.  You specify gender and level, race, class, actions and affections ...  So when should you code type S?

Use S for:   Use A for:  
mobs who cast spells
mobs over about level  60
mobs with more than one kind of attack
mobs with a simulated circle
mobs between levels 35 and 50
mobs with one kind of attack (like "bite")
a "rough draft" of mobs for your zone. 
Code an S type mob Code an A type mob

We can convert your type "A" mobs for you and return the file to you with type "S" mobs.  Mobs over level 60 MUST be coded as type "S".

The two types of mobs are identical up to the point that you code attacks.

This guide is divided into

a path for coding an S type mob
a path for coding an A type mob
a style sheet (rules)
a sample mob file
suggested stats for S types and
sample mobs of all types 

Please send suggestions for corrections / additions to:  Glob.

The Guide