Mobs are the heart and the soul of an area. They give it
character and
life, and define the difficulty and alignment of the entire
zone.
There are two ways to code mobs, A
and S.
Type
A mobs are very easy to code. The mud computes the mob's
hitpoints, thac0,
AC, gold, experience, and how hard it hits. You specify gender
and level,
race, class, actions and affections ... So when should you code
type S?
| Use S for: | Use A for: | ||||||||||||||||
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| Code an S type mob | Code an A type mob | ||||||||||||||||
We can convert your type "A" mobs for you and return the file to you with type "S" mobs. Mobs over level 60 MUST be coded as type "S".
The two types of mobs are identical up to the point that you code attacks.
This guide is divided into
| a path for coding an S type mob | |
| a path for coding an A type mob | |
| a style sheet (rules) | |
| a sample mob file | |
| suggested stats for S types and | |
| sample mobs of all types |
Please send suggestions for corrections / additions to: Glob.